When the game finally plays its hand, what should be monumental reservations land with a flat “ well, duh” at best. The system works well, allowing Draugen to both parcel out tidbits of narrative development and define Teddy and Lissie’s unique relationship.īut once the pieces start coming together, Draugen‘s cracks become more visible. On-screen prompts occasionally appear, allowing Teddy to discuss details with Lissie, often steering the conversation in one direction or another by highlighting important facts or skimming over others. As Teddy, players will interact with, say, an abandoned preacher’s pulpit, prompting an exchange between the duo. Most of Draugen‘s gameplay revolves around Teddy finding clues and discussing them with Lissie. Nothing ever quite adds up – Betty’s belongings appear in strange places and the truth is always just out of reach. Teddy and Lissie travel across Graavik, poking and prodding at the clues that shape Draugen‘s overarching story. Tragedy defines Graavik’s recent history, adding weight to the village’s empty homes and linking Teddy’s search to key players of the once-prosperous company. It’s slow going at first, but after spending a night in the home of Graavik’s most powerful family, the story starts to point toward a larger mystery. Teddy and Lissie are an odd pair, one deadly serious and the other seriously overeager, allowing their investigation to unfold through dialogue and interactable objects scattered throughout Graavik. Like life in a small rural town, Draugen moves at a slower pace. But what begins as a simple search for a missing sibling quickly becomes an exploration of grief and loneliness in a town full of secrets. The duo arrives in Graavik in hopes of tracking Teddy’s younger sister, Betty, after her apparent disappearance. And as one of Draugen‘s main characters points out, from a distance, the idyllic village “looks like a place made for ghosts.”ĭraugen is a first-person exploration game about Teddy Harden, a self-serious bookworm, and Lissie, a 17-year-old girl with an adventurous spirit. Anyone would be lucky to wind up here, amid an ancient valley and too-blue waters. A small village nestled alongside a larger-than-life fjord, the town’s pastoral architecture and scenic landscape combine to create an impossibly beautiful place. It’s good to know that outside sources have faith in the title already.Graavik looks like a postcard. The game is being funded by a $144,00 grant given to Red Thread Games by the Norwegian Film Institute. It is being developed alongside another game, Dreamfall Chapters, but both games are being worked on by entirely separate teams so that ones development will not negatively impact the other. Maybe we’ll be taking fatal pictures of the ghosts, hm? The story is also said to be inspired by Scandinavian folklore.ĭraugen is early in development and will release on PC. It also sounds like weapons won’t be in large supply, if it all. In good old fashioned flare, an eerie woman in black and a broken lullaby singing child are a few of the characters connected to this strange tale. Adding to the originality is the time in which it takes place: the 1920’s. Set in the outdoor wilderness of the Norwegian west coast mountains, players will control an American nature photographer as he seeks to unravel the mystery of the disappearance of the population of a fishing village within the mountains. Draugen looks to be a refreshing dive into the survival horror genre.
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